![]() This trope has become so pervasive that it seems that sometimes the RAREST PC race/class combo is now a straight human single classed (no prestige classes) character.This was a reversal on the original booklets, which specifically advised the DM to allow it, so maybe Gygax had some personal experience on what a can of worms he'd opened. In the 1st Edition Dungeon Master's Guide Gary Gygax strongly warned Dungeon Masters against allowing players to play monsters (such as dragons, demons/devils or undead) as PCs in order to avoid this.Pretty much any version of Dungeons & Dragons one might care to name has started out with a fairly limited number of player character class/race choices and then proceeded to enable this trope more and more over time by selling more material, with almost every new sourcebook offering new ways to customize your character, and that's not even counting stuff from their official articles.This is simply because new and additional character customization options almost always sell. As a general rule, the older any Tabletop RPG that's still supported gets, the easier it becomes to create special snowflakes in it as more races, classes, and equipment are added in every (other) sourcebook and splatbook. ![]() ![]() Unrelated to both Cast of Snowflakes and Sizable Snowflakes. For when it's the gamer themselves getting special treatment (and one who is prone to creating such characters), see Dungeonmaster's Girlfriend. Such creativity has its place, however: In a setting like Planescape (where hundreds of worlds collide) or Spelljammer (planet-hopping adventure) such characters are no problem, and, indeed, may add to the game.Ĭompare Common Mary Sue Traits. However, some will roll with it, letting people make up stat bonuses for the most ridiculous of races or classes. note Of course, Fridge Logic might then suggest that if they indeed have nothing to do with it, all these things aren't automatically a hindrance to making an interesting character either. Making an interesting character has nothing to do with having an obscure background and grab-bag of powers, and everything to do with how well the character is played. Some gamemasters will forbid this kind of behavior, rolling their eyes at the guy who absolutely must play a dragon thief, Chaotic Good Drow ranger or an Avariel wereshark Elemental Archon of Fire. Others will do it just to be disruptive or to refuse to play along with the campaign's genre because it doesn't interest them. The wise gamemaster is advised not to allow such a monstrosity unless the powergamer can explain exactly how a half-vampire, half-dragon Warforged came into being. Munchkins may want to play as something weird solely for the mechanical benefits, mixing traits and templates with no concern for how such a being would fit into the setting (or is physically possible, for that matter). Or if your player is The Loonie, it can be Played for Laughs. If nothing else, a great deal of angst can be milked from it. There's something compelling about a character who is bucking the social norms or defying his entire race. But this is not always a bad thing, for many compelling and interesting protagonists have these kinds of traits. It is especially common in Author Avatars. This can also show up in fiction when an author writes a character with aspects of themselves in it. Players may even go so far as to make up a race/class altogether, so as to be truly unique. ![]() Or it can be a good-aligned member of an Always Chaotic Evil race, or vice versa. This can manifest in something as simple as being a member of a rare race and/or class. Maybe it's for this reason that when people create a role-playing character, they often choose the very unusual. Our mothers always told us we were special snowflakes, each having our own unique beauty.
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